For over thirty years, Tad Gielow - President of Derivative Light, Ltd - has been involved in the production of over twenty feature films. He has worked on some of the most complex visual effects scenes in recent history - including the Spider Man Series, Men in Black III, Green Lantern, Arthur Christmas and many of the most beloved animated movies of all time – including Mulan, The Iron Giant and Aladdin.  He is also an accomplished landscape photographer.

 

He held a key role at Disney Animation developing and integrating computer graphics into the production process, including the groundbreaking clock sequence in The Great Mouse Detective.

The Great Mouse Detective

Walt Disney Pictures

The Iron Giant

Warner Bros. Pictures

Monster House

Sony Pictures

Experience:

May 2014 - PresentDerivative Light, Ltd.

  President, iOS Developer

  Designing and implementing iPhone/iPad Apps for personal development and photography.

April 2013 - April 2014Reel Fx Creative Studios

Production Technical Director Supervisor

Supervised a team of Technical Directors to design, implement, and maintain pipeline software for a feature film as well support artists during shot production.

January 2005 - April 2013Sony Pictures Imageworks

Software Team Lead

Supervised a team of developers to design, implement, and maintain a company wide geometry asset management system for storage, retrieval, and viewing of complex geometry sets as well as several other proprietery software systems.

 

Pipeline Supervisor

Managed the team responsible for animation pipeline design, implementation, and support for the feature film “Monster House”

March 2004 - January 2005Independent Consultant

Worked with independent film companies in planning and budgeting computer animated projects. Wrote fluid simulation software for a short film

April 2003 - March 2004Dreamworks Animation

“Over The Hedge” Show Lead

Managed a team of Software Engineers and Production TD’s in the creation of tools for modeling, animating, and rendering feathers for bird characters, Maya based rigging tools, and proprietary rendering pipeline integration.

November 2000 - April 2003Walt Disney Feature Animation

Senior Principle Engineer

Co-architected the overall design of a new digital production/compositing system that included a combination of proprietary and vendor software. The software system was planned for use on an upcoming 2D/3D combination film.

May 1996 - October 2000Warner Bros. Feature Animation

Department Head - Computer Graphics

Guided the production of CGI material for all animated projects including “Osmosis Jones”, “The Iron Giant”, “Quest For Camelot”, and numerous commercials and special projects. Architected the creation of a 2D/3D workflow that included a extensible toolbox for scene selection, dynamic environment configuration, and software launching; a toon shading pipeline directly integrated with Cambridge Animation Systems Animo, production management tools, and other utilities.

January 1989 - May 1996Walt Disney Feature Animation Florida

Supervisor - Look Development

Developed software and rendering strategies for Computer Graphic elements for “Mulan” and the animated short , “Runaway Brain”. Wrote 2D/3D camera integration for Alias PowerAnimator and the Toon Shading process used for “Mulan”.

 

Technical Manager

Responsible for all technical support and training for production equipment and facilities. This included installation and maintenance of 3D workstations, digital Ink/Paint/Compositing systems, digital scanning cameras, traditional animation camera stands, 35mm Film projectors, Macintosh PC’s for business applications, local and wide area networks, linear and non-linear editing equipment, and technical direction for 3D computer graphics for the animated projects; “The Lion King”, “Trail Mix-Up”, “Aladdin”, “Beauty And The Beast”, “Prince And The Pauper”, “Roller Coaster Rabbit”, and “The Little Mermaid”.

Producer of award winning animated short, “Off His Rockers”.

April 1984 - January 1989Walt Disney Feature Animation

Senior Software Engineer

Technical direction of 3D computer graphic elements for animated features “Oliver And Company” and “The Great Mouse Detective”. This included software development , modeling, some animation, and creation of camera ready artwork.

April 1983 - April 1984WED Enterprises Inc. - Walt Disney Productions

Software Engineer

Software design and implementation of 3D computer graphics for architectural models of theme park attractions a scripting system for an interactive multimedia branching game.

June 1980 - April 1983Lexitron Corp. - Raytheon Data System

Associate Software Engineer

Software design and implementation of 3D computer graphics for architectural models of theme park attractions a scripting system for an interactive multimedia branching game.

Education: Bachelor Of Science - Computer Science, California State University, Northridge, 1980

Filmography:

 

Screen Credited Work:

 

Book Of Life - Feature length animated film -  2014

    Production Technical Director Supervisor - Lead a team of technical directors to design, implement, and maintain pipeline software.

 

Men In Black 3 - Visual Effects - 2012

Arthur Christmas - Feature length animated film - 2011

Alice And Wonderland - Visual Effects - 2010

Cloudy With A Chance Of Meatballs - Feature length animated film - 2009

Software Supervisor - Worked with production supervisors and management to plan and then implement productivity enhancements to several software projects that include significant PyQt based tools, Python API’s, and well as custom Maya C++ plugins.

 

Beowulf - Feature length performance capture/animated film - 2007

Software Lead - Lead the team of 3 software engineers in the support, maintenance and enhancement of a proprietary geometry management system.

 

Monster House - Feature length animated film - 2006

Pipeline Supervisor. Managed a group of eight Character Techinical Directors responsible for supporting all aspects of the production pipeline.

 

Chicken Little – Feature length Animated film - 2005

"Special Thanks"

 

Osmosis Jones - Feature length live action and animated film - 2001

Department Head, CGI. Planned, budgeted, and supervised a team of 9 Technical Directors and 7 Animators who contributed to the creation of a character(Drix) as well as numerous props and vehicles. All work was done using Maya, RenderMan, and custom software.

 

The Iron Giant - Feature length animated film -  1999

Department Head, CGI. Planned, budgeted, and supervised a team of 17 Technical Directors and 18 Animators who contributed to the creation of the Giant character and over 50 vehicles and props. The team contributed CGI elements to almost half of the scenes in the film. All work was done using Maya, RenderMan, and custom software.

 

Mulan - Feature length animated film - 1998

Sr. Technical Director. Part of the pre-production team responsible for developing the CGI elements that may be used in the film. Co-developed and co-taught a 6 week CGI animator and technical director training program. As the Senior Technical Director, I also helped in the hiring and guidance of new personnel. Wrote the Toon Rendering system used to render the Huns and horses seen in the reel (with the exception of the lead Hun, who was hand drawn). All work was done using Power Animator, RenderMan, and custom software.

 

Quest For Camelot - Feature length animated film - 1998

Department Head - CGI. Supervised the 14 member team responsible for the creation of all CGI elements in the film. These elements included 3D sets, props and characters. The 3D sets, like the Round Table Room, were fully rendered and lit and then broken apart into levels so that hand drawn characters occupy the set.

 

Pocahontas - Feature length animated film 1995

Sr. CGI Engineer. Along with an animator; we planned, he modeled, he animated, and I worked with the Art Director and rendered the carriage element.

 

The Lion King - Feature length animated film - 1994

Technology Development And Support. Provided all technical support to Florida Studio.

 

Off His Rockers - Animated Short film - 1993

Producer. Budgeted, planned, technical directed, and supervised all aspects of the project. All work done with Wavefront Technologies products.

 

Aladdin - Feature length animated film - 1992

CGI Engineer - Co-developed the rendering process for the magic carpet. A double texture lookup process was developed whereby the carpet was rendered to extract data and build a texture map. This map was indexed during the final render to get the values needed to look up the color texture painting of the carpet.

 

Oilspot And Lipstick - Animated Short Film - 1987

Technical Director - Part of a core group of two Technical Directors and two Animators to create first digitally rendered and composited for Walt Disney Feature Animation.

 

Oliver And Company - Feature length animated film - 1987

Sr. Software Engineer. Modeled, rendered, and plotted artwork for vehicles and sets that were combined with hand drawn animation. All work done with Wavefront Technologies products.

 

The Great Mouse Detective - Feature length animated film - 1986

Software Engineer. Planned, Modeled, Animated, Rendered, and plotted the entire Gear sequence using custom code and MOVIE.BYU.

 

Uncredited Work:

 

The Amazing Spiderman - Visual Effects - 2012

Hotel Transylvania - Feature length animated film - 2012

The Smurfs - Feature length animated film - 2011

Spider Man 3 - Visual Effects - 2007

Software Supervisor - Worked with production supervisors and management to plan and then implement productivity enhancements to several software projects that include significant PyQt based tools, Python API’s, and well as custom Maya C++ plugins.

 

Trail Mix-Up - Animated Short film - 1995

Technical Manager. Responsible for the maintenance and technical direction for all aspects of the project.

 

Roller Coaster Rabbit - Animated Short film - 1990

Technical Manager. Planned and technical directed the creation of the roller coaster elements. All work done with Wavefront Technologies products.

 

The Black Cauldron - Feature length animated film - 1986

Software Engineer. Wrote software to previsualized a multiplane camera move and transfer movement curves to the camera department.